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Bio Finder

UX Research, UX/UI Design

Summary

Overview

Timeline: April 2021 - November 2021

Client: HvA, Partner: Cruydt-Hoeck

My role: UX Researcher, UX/UI Designer

Skills: UX research, User interviews, UX/UI design, Prototyping

Tools: Miro, Notion, Figma

Device: Phone

Final grade: 8+

1. Project Summary

The loss of biodiversity (variety of plant and animal life) is a problem that can bring a lot of risks to our environment and humanity. Currently, there are organizations working on protecting biodiversity, but it’s very often not clear to individuals how they can contribute. After conducting research, it was clear that the use of indigenous plants is a simple but effective way of attracting wild life. Of the people interviewed, students that are part of ‘green offices’ seemed to have an interest in both plants and sustainability.

2. Research

To find a solution that helps against the biodiversity problem I went through a design process of research, interviews and concepting. I did my research by following the double diamond method as a tool for the design process in a period of 20 weeks. ​

Target audience

The research started with user interviews, and soon after it got clear that a lot of university students (ages 18 - 25) are interested in sustainability and try to contribute through thrifting clothes, eating less meat and other means. A smaller group of students interested in biodiversity were trying to add more indigenous (and organically grown) plants in their surroundings. The difficulty of this is mostly knowing where to get plants that have been grown organically as not every place holds the certificates for it.

Image: Persona based on student interviews (Dutch)

Stakeholders

To get an idea of all parties involved in the biodiversity crisis and which organizations and companies are helping in balancing out the problem, I made a stakeholdermap. Through researching it got clear that adding (indigenous) plants to your balcony or garden can easily help bees and other insects to grow their ways of survival. Of the stakeholders in the image below, organic plant nurseries seem to focus exactly on growing these type of plants so as a result of this research I reached out to 'Cruydt-Hoeck' as they're known for their organic plants.

Image: Stakeholdermap biodiversity in NL (Dutch)

Design Challenge

The interviews and research lead this project to the next question:

“How does a digital interactive product help students with an interest in plants, to make gardening easier and more enjoyable while making them contribute to biodiversity?”

Research
Concept

3. Concept

After making key decisions based on the research that had been performed, it was time to take it further to a concept.

First concepts

The concepts that made it to a user test were: Grow and cook and Bio Finder. Grow and cook is about growing indigenous plants and to unlock recipes with the progress of the user's plant, whereas Bio finder is about receiving the best advice for biodiversity friendly plants. The concept of Bio finder was more appealing to the students as they wanted to help nature and see the impact they're making.

Image: concept 'Grow and Cook'

Image: Concept 'Bio finder'

Prototyping

As the concept had been chosen, it was time to make a first iteration of the prototype and test it with students. The first version missed clear 'navigation' and how to save plants was also more complicated than it should be for the user. In the second version there were still some questions about the meaning of the icons in the bottom-navigation menu. The feedback of both versions were implemented in the final version.

Image: First version of the protoype

Image: Second version of the protoype

Final product

Once the feedback had been implemented and the user experience had been upgraded it was time to conclude the designs and present the final product.

Style

Functions

Functions (from left to right): Onboarding, browsing through plants, saving a plant to your garden

Functions: Filtering, plant growth, plant tutorial

Functiosn: achievements, account details, profiel picture selectio

4. Deliverables

After three iterations and user tests it resulted in the final product of the app Bio Finder. The tests were useful in assessing what is clear and what needs more explaining for the users. The final product became a product that helps the students pick the most suitable (indigenous) plant that they can easily grow outside and gives instructions on how to take care of them. The most important research, interview and test findings are documented in the Design Rationale. 

Nominations

As I decided to work on a biodiversity problem, I was able to participate in the Go Game Changers Award (HvA, 2022). The award is a stage for students to present their projects about sustainability.

Deliverables
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